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The Art of Wargaming is an attempt to tweak and modify existing games to make them that much more enjoyable. Playtesting and feedback wanted.

Monday, April 19, 2010

War At Sea (Victory at Sea) UNITS- Converting

These rules are meant to provide a crossover between Victory at Sea and Axis and Allies Naval Miniatures to combine the best of both into one game that creates a fun and engaging game for everyone. In some instances, major changes were needed to better combine the two game systems to better meet the needs of the game. I have tried to take into account both the realism and balance needed for naval combat simulations while maintaining game play that is not hampered by tables and charts and paper crunching. Use the stat cards from the A&A set along with some minor modifications to range and speed to develop your strike force.

NOTE: The following pages detail changes made to each type of unit under the new rules. For specifics on each unit, see the following post on the Navies of both the Axis and Allied countries. Rules presented here are optional. Add those you feel will add for a better game.

MEASUREMENTS
  • Range: 1” = 1,000 yards
  • 1.15 Knots = 1mph (35 knots = 40 mph)
  • Knots divided by 5 = inches of movement allowed per turn
  • 2” = 1 Nautical Mile
NOTE: These units reflect those found in the core set of War at Sea. To convert new editions of ships to these rules, find the stats of the ship online (I used the entries under Wikipedia) and follow these steps:
  1. Divide knots (top speed) by 5 to get inches of movement per turn. Find a subs submerged and surfaced speed this way too.
  2. Add the ability "Mine Layer" to ships/subs that had it
  3. Subs: find the max depth of the sub and divide by 200'. This will give you the number of "Go Deep" counters you can use. Round down./ Will also give you the number of torpedoes a sub or PT Boat has to determine payload.
  4. For historic minded gamers, the site will also let you know how many ships of that class could be in play at a time.
EXAMPLES:
~ Australia ~
- HMAS Sydney (Lender-class Light Cruiser; Uncommon)
Limit (3) Perth / Hobart / Sydney

Length: 562 ft
Speed: 32.5 knots (6.5”)
Crew: 645

Aircraft carried: (1) Supermarine Walrus / 1 catapult (ADD +1 initiative per spotter plane in fleet- OPTIONAL RULE)

* * *

~ France ~
-Le Terrible (Destroyer; Common)
Limit (6) Le Fantasque / Le Malin / Le Terrible / L'Indomptable / L'Audacieux / L’ Triomphant

Length: 132.40 m
Speed: 45 knots (40 nominal) (8”)
Range: 1,200 km at 34 knots
Crew: 10 officers / 210 sailors

Armament:
9 x 550 mm torpedo tubes in three triple mounts (HAS)
40 mines (ADD)





* * *
Richelieu (Battleship; Rare)
Limit (2) Richelieu / Jean Bart
Unfinished (2) Clemenceau / Gascogne

Length: 247.90 m
Speed: 30 knots (6”)
Range: 8,500 nautical miles
Crew: 70 officers / 1,550 men

Aircraft carried: (3) Loire 130 Flying Boats / two catapults

* * *

~ United States ~
USS Samuel B. Roberts (Butler-class Escort Destroyer; Common)

Length: 306 ft
Speed: 24 knots (5”)
Crew: 222
Additional Armament: 1 x hedgehog depth charge projector

* * *

USS Barb (Submarine; Common)
Limit (73)

Length: 311.75 ft
Speed: Surfaced: 20max - 17 knots standard (4” / 3”)
Submerged: 8.75 knots (1.5”)

Test depth: 300 ft (1 depth counter)
Crew: 60
Endurance: 48 hours at 2 knots (4 km/h) submerged 75 days on patrol
Armament (24): (10) tubes (6 bow / 4 stern) 14 reloads

* * *

SBD Dauntless (Dive Bomber; Common)
Crew: Two
Max speed: 255 mph (3’10” / 46”) CONVERT MPH to Knots then divide by 5 to get "
Range: 773 mi
Service ceiling 25,530

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